<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="sk">
	<id>https://kruzok.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=%C5%A0imon</id>
	<title>Robotický krúžok - Príspevky používateľa [sk]</title>
	<link rel="self" type="application/atom+xml" href="https://kruzok.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=%C5%A0imon"/>
	<link rel="alternate" type="text/html" href="https://kruzok.net/index.php/%C5%A0peci%C3%A1lne:Pr%C3%ADspevky/%C5%A0imon"/>
	<updated>2026-10-22T04:46:34Z</updated>
	<subtitle>Príspevky používateľa</subtitle>
	<generator>MediaWiki 1.38.4</generator>
	<entry>
		<id>https://kruzok.net/index.php?title=Maliar&amp;diff=2806</id>
		<title>Maliar</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Maliar&amp;diff=2806"/>
		<updated>2026-09-18T10:07:44Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jednoduchy navrh robota. Tak jednoduchy, ze na nom niet toho vela co sa da pokazit.&lt;br /&gt;
Je to jednoducho robot, ktory, ako o nom vypoveda jeho meno, maluje.&lt;br /&gt;
Maluje roznymi sposobmi. zalezi, aky si vyberieme.&lt;br /&gt;
&lt;br /&gt;
Navrh 1 --&amp;gt; Robot maliar bude malovat fixkou na plotteroch na papier ktory don bude vlozeny.&lt;br /&gt;
&lt;br /&gt;
Navrh 2 --&amp;gt; Robot maliar bude malovat fixkou na papier, na ktorom bude jazdit. Tu sa da vyuzit i mechanum podvozok.&lt;br /&gt;
&lt;br /&gt;
Navrh 3 --&amp;gt; Robot maliar bude malovat kriedou na dosku, ci uz pomocou plotteru, abo po nej moze jazdit a kriedu pritlacat rovnako ako fixku, bud vlastnou vahou, abo servom.&lt;br /&gt;
&lt;br /&gt;
Dalsia feature je taka, ze robotovi maliarovi predprogramujeme viacero obrazov.&lt;br /&gt;
Pomocou AI kamery mu dame instrukcie. Ukazeme mu nejaky vzor, ci uz fotku domceku, stromu, bycikla, aeroplanu, lode.&lt;br /&gt;
Tiez sa mu budu moct zadat aj nejake tvary, napr. kruh, stvorec ci trojuholnik. Tie bude vediet kreslit za sebou, i cez seba.&lt;br /&gt;
Taktiez sa mu bude dat vybrat s roznych farieb, totiz teda na zaklade toho aku farbu trebars kocky mu ukazeme, takej farby vybere fixku, abo kriedu.&lt;br /&gt;
&lt;br /&gt;
Na tomto navrhu toho niet vela, co sa da pokazit, cize prinajhorsom sa da uskutocnit tento.&lt;br /&gt;
&lt;br /&gt;
Kazdopadne, ak ste toto docitali, dakujem, a prajem vam este pekny zvysok dna.&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Maliar&amp;diff=2805</id>
		<title>Maliar</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Maliar&amp;diff=2805"/>
		<updated>2026-09-18T10:07:28Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jednoduchy navrh robota. Tak jednoduchy, ze na nom niet toho vela co sa da pokazit.&lt;br /&gt;
Je to jednoducho robot, ktory, ako o nom vypoveda jeho meno, maluje.&lt;br /&gt;
Maluje roznymi sposobmi. zalezi, aky si vyberieme.&lt;br /&gt;
&lt;br /&gt;
Navrh 1 --&amp;gt; Robot maliar bude malovat fixkou na plotteroch na papier ktory don bude vlozeny.&lt;br /&gt;
&lt;br /&gt;
Navrh 2 --&amp;gt; Robot maliar bude malovat fixkou na papier, na ktorom bude jazdit. Tu sa da vyuzit i mechanum podvozok.&lt;br /&gt;
&lt;br /&gt;
Navrh 3 --&amp;gt; Robot maliar bude malovat kriedou na dosku, ci uz pomocou plotteru, abo po nej moze jazdit a kriedu pritlacat rovnako ako fixku, bud vlastnou vahou, abo servom.&lt;br /&gt;
&lt;br /&gt;
Dalsia feature je taka, ze robotovi maliarovi predprogramujeme viacero obrazov.&lt;br /&gt;
Pomocou AI kamery mu dame instrukcie. Ukazeme mu nejaky vzor, ci uz fotku domceku, stromu, bycikla, aeroplanu, lode.&lt;br /&gt;
Tiez sa mu budu moct zadat aj nejake tvary, napr. kruh, stvorec ci trojuholnik. Tie bude vediet kreslit za sebou, i cez seba.&lt;br /&gt;
Taktiez sa mu bude dat vybrat s roznych farieb, totiz teda na zaklade toho aku farbu trebars kocky mu ukazeme, takej farby vybere fixku, abo kriedu.&lt;br /&gt;
&lt;br /&gt;
Na tomto navrhu toho niet vela, co sa da pokazit, cize prinajhorsom sa da uskutocnit tento.&lt;br /&gt;
&lt;br /&gt;
Kazdopadne, ak ste toto docitali, dakujem, a prajem vam este pekny zvysok dna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Naposledy upravene, 02/09/2026 o 22:13 CEST - 20:13 UTC cez Lynx.&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=R2D2&amp;diff=2804</id>
		<title>R2D2</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=R2D2&amp;diff=2804"/>
		<updated>2026-09-18T10:06:57Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Napad ktory mi skrsol v hlave pred malou chvilkou, a naozaj ho nechcem zabudnut, preto ho sem pisem.&lt;br /&gt;
Nie je zatial moc premysleny, je to skor koncept.&lt;br /&gt;
Situacia je taka - robot ktory nech sa vola akokolvek, pre ulahcenie ho budem volat &amp;quot;R2D2&amp;quot; bude plnit ulohu opravara.&lt;br /&gt;
Je to praca, ktora bude vykonavana rozlicnymi sposobmi na ploche akoby vesmirnej lode. Moze to byt uz plocha papierova, ci uz plachta, koberec abo doska. Budu na nej jasne vyznacene poruchy.&lt;br /&gt;
Navrh 1 --&amp;gt; R2D2 bude nosit so sebou platy cohokolvek, ci uz plastove, drevene abo kovove a bude ich pokladat na narusene miesta. Bude si ich vytahovat so zasobnika s ramenom.&lt;br /&gt;
Navrh 2 --&amp;gt; R2D2 bude jazdit s fixkou na sebe, abo cimkolvek sa da, a bude ich akoby zamalovavat.&lt;br /&gt;
Navrh 3 --&amp;gt; R2D2 bude zbierat dosky z urccceneho miesta, trebars sa bude po kazdu vracat spat na start.&lt;br /&gt;
R2D2 bude poruchy hladat pomocou rozpoznavania farieb cez AI kameru, alebo aj inymi sposobmi.&lt;br /&gt;
Vizual a celkovo detailnejsie opisy, alebo popripade aj zvuky, nechavam cisto na rozhodnutie inych.&lt;br /&gt;
Kazdopadne, budem velmi velmi rad, ak by sem niekto pridal este aj nejake ine navrhy, abo ich zdedailnil, dokonca i skritizoval poriadne. Bola by to nesmierna pomoc.&lt;br /&gt;
&lt;br /&gt;
PS: Ak toto niekto cita, prajem mu pekny zvysok dna ci noci, zalezi kedy citate.&lt;br /&gt;
&lt;br /&gt;
Velmi pekne dakujem za akukolvek odozvu.&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2803</id>
		<title>Divadelne predstavenie</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2803"/>
		<updated>2026-09-11T07:47:08Z</updated>

		<summary type="html">&lt;p&gt;Šimon: zmazanie casu, lebo i tak je viditelny dole&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nápad na divadelné prevedenie scény boja s robotmi &amp;quot;Cogwork dancers&amp;quot; z hry&lt;br /&gt;
&amp;quot;Hollow Knight - Silksong&amp;quot;.&lt;br /&gt;
Presdtavenie bude hrané vo forme bábkoveho&lt;br /&gt;
divadla, teda robot bude hýbať bábkami (ci uz vyšívanými, vyrezávanými,&lt;br /&gt;
modelovanými alebo 3D vytlačenými) na dvoch plotteroch.&lt;br /&gt;
&lt;br /&gt;
UKAZKA --&amp;gt;&lt;br /&gt;
           https://www.youtube.com/watch?v=5Uaw5QsaLN8&lt;br /&gt;
&lt;br /&gt;
PRÍPADNÉ SPRACOVANIE PIESNE NA POZADÍ V NOTÁCH --&amp;gt;&lt;br /&gt;
           https://musescore.com/user/63459634/scores/27612310&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2802</id>
		<title>Divadelne predstavenie</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2802"/>
		<updated>2026-09-11T07:45:48Z</updated>

		<summary type="html">&lt;p&gt;Šimon: (asi) finalna uprava stranky&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nápad na divadelné prevedenie scény boja s robotmi &amp;quot;Cogwork dancers&amp;quot; z hry&lt;br /&gt;
&amp;quot;Hollow Knight - Silksong&amp;quot;.&lt;br /&gt;
Presdtavenie bude hrané vo forme bábkoveho&lt;br /&gt;
divadla, teda robot bude hýbať bábkami (ci uz vyšívanými, vyrezávanými,&lt;br /&gt;
modelovanými alebo 3D vytlačenými) na dvoch plotteroch.&lt;br /&gt;
&lt;br /&gt;
UKAZKA --&amp;gt;&lt;br /&gt;
           https://www.youtube.com/watch?v=5Uaw5QsaLN8&lt;br /&gt;
&lt;br /&gt;
PRÍPADNÉ SPRACOVANIE PIESNE NA POZADÍ V NOTÁCH --&amp;gt;&lt;br /&gt;
           https://musescore.com/user/63459634/scores/27612310&lt;br /&gt;
&lt;br /&gt;
POSLEDNA UPRAVA 11/09/26 9:45 CEST (7:45 UTC)&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Pitny_rezim&amp;diff=2801</id>
		<title>Pitny rezim</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Pitny_rezim&amp;diff=2801"/>
		<updated>2026-09-10T17:41:09Z</updated>

		<summary type="html">&lt;p&gt;Šimon: Vytvorenie!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Predstavenie ktore bude o dvoch robotoch.&lt;br /&gt;
        --&amp;gt; Robot A, ako casnik&lt;br /&gt;
        --&amp;gt; Robot B, ako nalievac&lt;br /&gt;
&lt;br /&gt;
Scenar:&lt;br /&gt;
&lt;br /&gt;
Robot casnik na zaciatku bude nastartovany zapnutim. Nasledne bude vytrvalo i trpezlivo vyckavat, az dokial s nim niekto nezinteraguje. To iste i nalievac.&lt;br /&gt;
Clovek s nim bude moct interagovat pomocou bud tlacidiel, vlozenia karty, ci lubovolnym inym sposobom. Da sa spravit signalizacia i zvukom, napr. cez mikrofon, no to by som po minulorocnych skusenostiach s tym aky tam bol hluk radsej neriskoval.&lt;br /&gt;
&lt;br /&gt;
Po interakcii, ponukne clovekovi na vyber rozne moznosti, trebars typ tekutiny, mnozstvo ci ine upravy.&lt;br /&gt;
Clovek si vyberie napr. pomocou tlacidiel, a po dokonceni tohto procesu robot casnik pride k nehybnemu nalievacovi, a vlozi don pohar pomocou ramena. nasledne mu zada instrukcie pomocou bud vysielania, ale aby to bolo zaujimavejsie i originalnejsie, instrukcie mu moze zadat i napr. cez otvaracie okienko za ktorym bude mat napr. otocne roznofarebne koleso, a instrukcie mu zada pomocou roznych farebnych kombinacii.&lt;br /&gt;
Robot nalievac nasledne instrukcie dekoduje a program na zaklade nich vykona. V podstate len naleje vodu zo zasobnika nad nim, pripadne do nej nieco hodi.&lt;br /&gt;
Nasledne robot casnik pohar vezme, a opatrne ho donesie k cloveku ktoreho lokalizuje pomocou napr. lidaru. Poda mu pomocou ramena pohar a znova sa prepne do rezimu stand-by.&lt;br /&gt;
&lt;br /&gt;
Popripade, aby to nebolo prinudne, i ked i tak to bude, da sa spravit to, ze po podani zacne robot casnik ziadat o prepitne, a za clovekom bude neustale chodit, az kym mu nieco neda, moze to byt hocico, napr. i vrchnak od piva ci zuvacku, robot casnik sa uspokoji s hocicym co sa mu zapaci. Ak by nahodou nezareagoval na prvy krat kvoli chybe v kode, nemusi to byt zle, staci povedat ze sa mu to nepacilo i ziada si viac ci nieco ine.&lt;br /&gt;
To si potom niekam schova ci vlozi, i nasledne znova &amp;quot;zaspi&amp;quot;, teda sa prepne do rezimu stand-by dokial s nim niekto znova nezinteraguje.&lt;br /&gt;
&lt;br /&gt;
Tomu kto si dal tu namahu toto precitat, prajem este pekny den, mohla to byt totiz naozaj len strata casu.&lt;br /&gt;
Ale, rad by som zas upozornil ze kritiku na tento napad by som prijal velmi rad, alebo nielen kritiku, hocjaku pomoc ci upravy ktore tento koncept mozu vylepsit!&lt;br /&gt;
Este raz pekne dakujem, a teda zverejnujem sem zas dalsi navrh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Naposledy som upravoval 10/09/2026 o 19:41 CEST - 17:41 UTC cez Lynx!&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2800</id>
		<title>Nápady na RoboCup 2026/2027</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2800"/>
		<updated>2026-09-10T16:47:19Z</updated>

		<summary type="html">&lt;p&gt;Šimon: pridavok noveho napadu kedze tu medzitym nik nic nedal....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zatiaľ brainstorming nových nápadov na budúci RoboCup, aby sme mali z čoho vyberať:&lt;br /&gt;
&lt;br /&gt;
* môj skvelý nápad.&lt;br /&gt;
&lt;br /&gt;
*[[divadelne predstavenie]]&lt;br /&gt;
&lt;br /&gt;
*[[smetiar a triedička odpadu]]&lt;br /&gt;
&lt;br /&gt;
*[[R2D2]]&lt;br /&gt;
&lt;br /&gt;
*[[maliar]]&lt;br /&gt;
&lt;br /&gt;
*[[pitny rezim]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Maliar&amp;diff=2799</id>
		<title>Maliar</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Maliar&amp;diff=2799"/>
		<updated>2026-09-02T20:13:18Z</updated>

		<summary type="html">&lt;p&gt;Šimon: vytvorenie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jednoduchy navrh robota. Tak jednoduchy, ze na nom niet toho vela co sa da pokazit.&lt;br /&gt;
Je to jednoducho robot, ktory, ako o nom vypoveda jeho meno, maluje.&lt;br /&gt;
Maluje roznymi sposobmi. zalezi, aky si vyberieme.&lt;br /&gt;
&lt;br /&gt;
Navrh 1 --&amp;gt; Robot maliar bude malovat fixkou na plotteroch na papier ktory don bude vlozeny.&lt;br /&gt;
&lt;br /&gt;
Navrh 2 --&amp;gt; Robot maliar bude malovat fixkou na papier, na ktorom bude jazdit. Tu sa da vyuzit i mechanum podvozok.&lt;br /&gt;
&lt;br /&gt;
Navrh 3 --&amp;gt; Robot maliar bude malovat kriedou na dosku, ci uz pomocou plotteru, ili po nej moze jazdit a kriedu pritlacat rovnako ako fixku, bud vlastnou vahou, ili servom.&lt;br /&gt;
&lt;br /&gt;
Dalsia feature je taka, ze robotovi maliarovi predprogramujeme viacero obrazov.&lt;br /&gt;
Pomocou AI kamery mu dame instrukcie. Ukazeme mu nejaky vzor, ci uz fotku domceku, stromu, bycikla, aeroplanu, lode.&lt;br /&gt;
Tiez sa mu budu moct zadat aj nejake tvary, napr. kruh, stvorec ci trojuholnik. Tie bude vediet kreslit za sebou, i cez seba.&lt;br /&gt;
Taktiez sa mu bude dat vybrat s roznych farieb, totiz teda na zaklade toho aku farbu trebars kocky mu ukazeme, takej farby vybere fixku, ili kriedu.&lt;br /&gt;
&lt;br /&gt;
Na tomto navrhu toho niet vela, co sa da pokazit, cize prinajhorsom sa da uskutocnit tento.&lt;br /&gt;
&lt;br /&gt;
Kazdopadne, ak ste toto docitali, dakujem, a prajem vam este pekny zvysok dna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Naposledy upravene, 02/09/2026 o 22:13 CEST - 20:13 UTC cez Lynx.&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2798</id>
		<title>Nápady na RoboCup 2026/2027</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2798"/>
		<updated>2026-09-02T19:21:03Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zatiaľ brainstorming nových nápadov na budúci RoboCup, aby sme mali z čoho vyberať:&lt;br /&gt;
&lt;br /&gt;
* môj skvelý nápad.&lt;br /&gt;
&lt;br /&gt;
*[[divadelne predstavenie]]&lt;br /&gt;
&lt;br /&gt;
*[[smetiar a triedička odpadu]]&lt;br /&gt;
&lt;br /&gt;
*[[R2D2]]&lt;br /&gt;
&lt;br /&gt;
*[[maliar]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=R2D2&amp;diff=2797</id>
		<title>R2D2</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=R2D2&amp;diff=2797"/>
		<updated>2026-09-01T21:44:10Z</updated>

		<summary type="html">&lt;p&gt;Šimon: tvorba&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Napad ktory mi skrsol v hlave pred malou chvilkou, a naozaj ho nechcem zabudnut, preto ho sem pisem.&lt;br /&gt;
Nie je zatial moc premysleny, je to skor koncept.&lt;br /&gt;
Situacia je taka - robot ktory nech sa vola akokolvek, pre ulahcenie ho budem volat &amp;quot;R2D2&amp;quot; bude plnit ulohu opravara.&lt;br /&gt;
Je to praca, ktora bude vykonavana rozlicnymi sposobmi na ploche akoby vesmirnej lode. Moze to byt uz plocha papierova, ci uz plachta, koberec ili doska. Budu na nej jasne vyznacene poruchy.&lt;br /&gt;
Navrh 1 --&amp;gt; R2D2 bude nosit so sebou platy cohokolvek, ci uz plastove, drevene ili kovove a bude ich pokladat na narusene miesta. Bude si ich vytahovat so zasobnika s ramenom.&lt;br /&gt;
Navrh 2 --&amp;gt; R2D2 bude jazdit s fixkou na sebe, ili cimkolvek sa da, a bude ich akoby zamalovavat.&lt;br /&gt;
Navrh 3 --&amp;gt; R2D2 bude zbierat dosky z urccceneho miesta, trebars sa bude po kazdu vracat spat na start.&lt;br /&gt;
R2D2 bude poruchy hladat pomocou rozpoznavania farieb cez AI kameru, alebo aj inymi sposobmi.&lt;br /&gt;
Vizual a celkovo detailnejsie opisy, alebo popripade aj zvuky, nechavam cisto na rozhodnutie inych.&lt;br /&gt;
Kazdopadne, budem velmi velmi rad, ak by sem niekto pridal este aj nejake ine navrhy, ili ich zdedailnil, dokonca i skritizoval poriadne. Bola by to nesmierna pomoc.&lt;br /&gt;
&lt;br /&gt;
PS: Ak toto niekto cita, prajem mu pekny zvysok dna ci noci, zalezi kedy citate.&lt;br /&gt;
&lt;br /&gt;
Velmi pekne dakujem za akukolvek odozvu.&lt;br /&gt;
&lt;br /&gt;
Naposledy som editoval, 01/09/2026 o 23:44 CEST - 21:44 UTC cez Lynx v Debiane 12!&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2796</id>
		<title>Nápady na RoboCup 2026/2027</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2796"/>
		<updated>2026-09-01T21:28:24Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zatiaľ brainstorming nových nápadov na budúci RoboCup, aby sme mali z čoho vyberať:&lt;br /&gt;
&lt;br /&gt;
* môj skvelý nápad.&lt;br /&gt;
&lt;br /&gt;
*[[divadelne predstavenie]]&lt;br /&gt;
&lt;br /&gt;
*[[smetiar a triedička odpadu]]&lt;br /&gt;
&lt;br /&gt;
*[[R2D2]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Smetiar_a_triedi%C4%8Dka_odpadu&amp;diff=2795</id>
		<title>Smetiar a triedička odpadu</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Smetiar_a_triedi%C4%8Dka_odpadu&amp;diff=2795"/>
		<updated>2026-08-21T15:12:50Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Náš plám je masledovný:&lt;br /&gt;
&lt;br /&gt;
smetiar --&amp;gt; &lt;br /&gt;
       zbiera na základe lidaru kocky zo zeme do svojho zásobníku na&lt;br /&gt;
       x kociek.Potom sa na základe IR bodov a lidaru dostane k&lt;br /&gt;
       druhemu robotovi (triedičke odpadu) a prinesie k nej kocky.&lt;br /&gt;
       Vyloží ich do špeciálneho boxu na triedičke.&lt;br /&gt;
&lt;br /&gt;
triedička --&amp;gt; &lt;br /&gt;
       Kocky ktoré do nej robot 1 (smetiar) vložil| a na základe&lt;br /&gt;
       farby ich roztriedi (ktorú zistí pri byťahovaní pomocou AI&lt;br /&gt;
       kamery na ramene) a dá ich na základe určenej farny do&lt;br /&gt;
       príslušných &amp;quot;kontajnerov&amp;quot; (aka boxov).&lt;br /&gt;
&lt;br /&gt;
Vždy keď smetiar dojte ku kocke zakýve ramenom a zatrasie (na znak&lt;br /&gt;
pohoršenia nad odpadom ktorý je len tak pohodený) aleboo sa zatočí,&lt;br /&gt;
aby tomu bol pridaný efekt.&lt;br /&gt;
&lt;br /&gt;
STRANKA VO VYSTAVBE - POSLEDNA UPRAVA 21/08/26 17:12 CEST (15:12 UTC)&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2794</id>
		<title>Divadelne predstavenie</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2794"/>
		<updated>2026-08-21T15:12:21Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STRANKA VO VYSTAVBE.&lt;br /&gt;
&lt;br /&gt;
Nápad na divadelné prevedenie scény boja s robotmi &amp;quot;Cogwork dancers&amp;quot; z hry&lt;br /&gt;
&amp;quot;Hollow Knight - Silksong&amp;quot;.&lt;br /&gt;
Presdtavenie bude hrané vo forme bábkoveho&lt;br /&gt;
divadla, teda robot bude hýbať bábkami (ci uz vyšívanými, vyrezávanými,&lt;br /&gt;
modelovanými alebo 3D vytlačenými) na dvoch plotteroch.&lt;br /&gt;
&lt;br /&gt;
UKAZKA --&amp;gt;&lt;br /&gt;
           https://www.youtube.com/watch?v=5Uaw5QsaLN8&lt;br /&gt;
&lt;br /&gt;
PRÍPADNÉ SPRACOVANIE PIESNE NA POZADÍ V NOTÁCH --&amp;gt;&lt;br /&gt;
           https://musescore.com/user/63459634/scores/27612310&lt;br /&gt;
&lt;br /&gt;
STRANKA VO VYSTAVBE - POSLEDNA UPRAVA 21/08/26 17:12 CEST (15:12 UTC)&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Smetiar_a_triedi%C4%8Dka_odpadu&amp;diff=2793</id>
		<title>Smetiar a triedička odpadu</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Smetiar_a_triedi%C4%8Dka_odpadu&amp;diff=2793"/>
		<updated>2026-08-21T15:00:48Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Náš plám je masledovný:&lt;br /&gt;
&lt;br /&gt;
smetiar --&amp;gt; &lt;br /&gt;
       zbiera na základe lidaru kocky zo zeme do svojho zásobníku na&lt;br /&gt;
       x kociek.Potom sa na základe IR bodov a lidaru dostane k&lt;br /&gt;
       druhemu robotovi (triedičke odpadu) a prinesie k nej kocky.&lt;br /&gt;
       Vyloží ich do špeciálneho boxu na triedičke.&lt;br /&gt;
&lt;br /&gt;
triedička --&amp;gt; &lt;br /&gt;
       Kocky ktoré do nej robot 1 (smetiar) vložil| a na základe&lt;br /&gt;
       farby ich roztriedi (ktorú zistí pri byťahovaní pomocou AI&lt;br /&gt;
       kamery na ramene) a dá ich na základe určenej farny do&lt;br /&gt;
       príslušných &amp;quot;kontajnerov&amp;quot; (aka boxov).&lt;br /&gt;
&lt;br /&gt;
Vždy keď smetiar dojte ku kocke zakýve ramenom a zatrasie (na znak&lt;br /&gt;
pohoršenia nad odpadom ktorý je len tak pohodený) aleboo sa zatočí,&lt;br /&gt;
aby tomu bol pridaný efekt.&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Smetiar_a_triedi%C4%8Dka_odpadu&amp;diff=2792</id>
		<title>Smetiar a triedička odpadu</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Smetiar_a_triedi%C4%8Dka_odpadu&amp;diff=2792"/>
		<updated>2026-08-21T14:49:48Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Náš plám je masledovný:&lt;br /&gt;
&lt;br /&gt;
smetiar --&amp;gt; &lt;br /&gt;
       zbiera na základe lidaru kocky zo zeme do svojho zásobníku na&lt;br /&gt;
       x kociek.Potom sa na základe IR bodov a lidaru dostane k&lt;br /&gt;
       druhemu robotovi (triedičke odpadu| a prinesie k nej kocky.&lt;br /&gt;
       Vyloží ich do špeciálneho boxu na triedičke.&lt;br /&gt;
&lt;br /&gt;
triedička --&amp;gt; &lt;br /&gt;
       Kocky ktoré do nej robot 1 (smetiar| vložil| a na základe&lt;br /&gt;
       farby ich roztriedi (ktorú zistí pri byťahovaní pomocou AI&lt;br /&gt;
       kamery na ramene| a dá ich na základe určenej farny do&lt;br /&gt;
       príslušných &amp;quot;kontajnerov&amp;quot; (aka boxov|.&lt;br /&gt;
&lt;br /&gt;
Vždy keď smetiar vezme kocku zakýve ramenom a zatrasie aleboo sa zatočí, aby tomu bol pridaný efekt.&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Smetiar_a_triedi%C4%8Dka_odpadu&amp;diff=2791</id>
		<title>Smetiar a triedička odpadu</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Smetiar_a_triedi%C4%8Dka_odpadu&amp;diff=2791"/>
		<updated>2026-08-21T14:48:21Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Náš plám je masledovný:&lt;br /&gt;
&lt;br /&gt;
smetiar --&amp;gt; zbiera na základe lidaru kocky zo zeme do svojho zásobníku na&lt;br /&gt;
            x kociek. Potom sa na základe IR bodov a lidaru dostane k&lt;br /&gt;
            druhemu robotovi (triedičke odpadu| a prinesie k nej kocky.&lt;br /&gt;
            Vyloží ich do špeciálneho boxu na triedičke.&lt;br /&gt;
&lt;br /&gt;
triedička --&amp;gt; Kocky ktoré do nej robot 1 (smetiar| vložil| a na základe&lt;br /&gt;
              farby ich roztriedi (ktorú zistí pri byťahovaní pomocou AI&lt;br /&gt;
              kamery na ramene| a dá ich na základe určenej farny do&lt;br /&gt;
              príslušných &amp;quot;kontajnerov&amp;quot; (aka boxov|.&lt;br /&gt;
&lt;br /&gt;
Vždy keď smetiar vezme kocku zakýve ramenom a zatrasie aleboo sa zatočí, aby tomu bol pridaný efekt.&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Smetiar_a_triedi%C4%8Dka_odpadu&amp;diff=2790</id>
		<title>Smetiar a triedička odpadu</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Smetiar_a_triedi%C4%8Dka_odpadu&amp;diff=2790"/>
		<updated>2026-08-21T14:43:23Z</updated>

		<summary type="html">&lt;p&gt;Šimon: vytvorenie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Náš plám je masledovný:&lt;br /&gt;
&lt;br /&gt;
smetiar --&amp;gt; zbiera na základe lidaru kocky zo zeme do svojho zásobníku na x kociek. Potom sa na základe IR bodov a lidaru dostane k druhemu robotovi (triedičke odpadu| a prinesie k nej kocky. Vyloží ich do špeciálneho boxu na triedičke.&lt;br /&gt;
&lt;br /&gt;
triedička --&amp;gt; Kocky ktoré do nej robot 1 (smetiar| vložil| a na základe farby ich roztriedi (ktorú zistí pri byťahovaní pomocou AI kamery na ramene| a dá ich na základe určenej farny do príslušných &amp;quot;kontajnerov&amp;quot; (aka boxov|.&lt;br /&gt;
&lt;br /&gt;
Vždy keď smetiar vezme kocku zakýve ramenom a zatrasie aleboo sa zatočí, aby tomu bol pridaný efekt.&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2789</id>
		<title>Nápady na RoboCup 2026/2027</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2789"/>
		<updated>2026-08-21T14:10:46Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zatiaľ brainstorming nových nápadov na budúci RoboCup, aby sme mali z čoho vyberať:&lt;br /&gt;
&lt;br /&gt;
* môj skvelý nápad.&lt;br /&gt;
&lt;br /&gt;
*[[divadelne predstavenie]]&lt;br /&gt;
&lt;br /&gt;
*[[smetiar a triedička odpadu]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2788</id>
		<title>Divadelne predstavenie</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2788"/>
		<updated>2026-08-16T18:20:22Z</updated>

		<summary type="html">&lt;p&gt;Šimon: Oprava casov.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STRANKA VO VYSTAVBE.&lt;br /&gt;
&lt;br /&gt;
Nápad na divadelné prevedenie scény boja s robotmi &amp;quot;Cogworkmi&amp;quot; z hry &amp;quot;Hollow Knight - Silksong. Presdtavenie bude hrané vo forme bábkoveho divadla, teda robot bude hýbať bábkami (ci uz vyšívanými, vyrezávanými, modelovanými alebo 3D vytlačenými(.&lt;br /&gt;
UKAZKA --&amp;gt; [[DIVADLO-NAVRH-ROBOCUP26/27.GIF]]&lt;br /&gt;
STRANKA VO VYSTAVBE - POSLEDNA UPRAVA 16/08/26 20:20 CEST (18:20 UTC| - LYNX, DEBIAN 12&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2787</id>
		<title>Divadelne predstavenie</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2787"/>
		<updated>2026-08-16T18:18:46Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STRANKA VO VYSTAVBE.&lt;br /&gt;
&lt;br /&gt;
Nápad na divadelné prevedenie scény boja s robotmi &amp;quot;Cogworkmi&amp;quot; z hry &amp;quot;Hollow Knight - Silksong. Presdtavenie bude hrané vo forme bábkoveho divadla, teda robot bude hýbať bábkami (ci uz vyšívanými, vyrezávanými, modelovanými alebo 3D vytlačenými(.&lt;br /&gt;
UKAZKA --&amp;gt; [[DIVADLO-NAVRH-ROBOCUP26/27.GIF]]&lt;br /&gt;
STRANKA VO VYSTAVBE - POSLEDNA UPRAVA 16/08/26 20:15 CEST (18:15 UTC| - LYNX, DEBIAN 12&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2786</id>
		<title>Divadelne predstavenie</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2786"/>
		<updated>2026-08-16T18:18:10Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STRANKA VO VYSTAVBE.&lt;br /&gt;
&lt;br /&gt;
Nápad na divadelné prevedenie scény boja s robotmi &amp;quot;Cogworkmi&amp;quot; z hry &amp;quot;Hollow Knight - Silksong. Presdtavenie bude hrané vo forme bábkoveho divadla, teda robot bude hýbať bábkami (ci uz vyšívanými, vyrezávanými, modelovanými alebo 3D vytlačenými(.&lt;br /&gt;
UKAZKA --&amp;gt; [[DIVADLO-NAVRH-ROBOCUP26/27]]&lt;br /&gt;
STRANKA VO VYSTAVBE - POSLEDNA UPRAVA 16/08/26 20:15 CEST (18:15 UTC| - LYNX, DEBIAN 12&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2785</id>
		<title>Divadelne predstavenie</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2785"/>
		<updated>2026-08-16T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STRANKA VO VYSTAVBE.&lt;br /&gt;
&lt;br /&gt;
Nápad na divadelné prevedenie scény boja s robotmi &amp;quot;Cogworkmi&amp;quot; z hry &amp;quot;Hollow Knight - Silksong. Presdtavenie bude hrané vo forme bábkoveho divadla, teda robot bude hýbať bábkami (ci uz vyšívanými, vyrezávanými, modelovanými alebo 3D vytlačenými(.&lt;br /&gt;
&lt;br /&gt;
STRANKA VO VYSTAVBE - POSLEDNA UPRAVA 16/08/26 20:15 CEST (18:15 UTC| - LYNX, DEBIAN 12&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2784</id>
		<title>Divadelne predstavenie</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Divadelne_predstavenie&amp;diff=2784"/>
		<updated>2026-08-14T13:09:39Z</updated>

		<summary type="html">&lt;p&gt;Šimon: Vytvorená stránka „STRANKA VO VYSTAVBE.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STRANKA VO VYSTAVBE.&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2783</id>
		<title>Nápady na RoboCup 2026/2027</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2783"/>
		<updated>2026-08-14T13:09:02Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zatiaľ brainstorming nových nápadov na budúci RoboCup, aby sme mali z čoho vyberať:&lt;br /&gt;
&lt;br /&gt;
* môj skvelý nápad.&lt;br /&gt;
&lt;br /&gt;
*[[divadelne predstavenie]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2782</id>
		<title>Nápady na RoboCup 2026/2027</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2782"/>
		<updated>2026-08-14T13:08:50Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zatiaľ brainstorming nových nápadov na budúci RoboCup, aby sme mali z čoho vyberať:&lt;br /&gt;
&lt;br /&gt;
* môj skvelý nápad.&lt;br /&gt;
&lt;br /&gt;
*[[divadelne predstavenie|26/27]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Predstavenie:_Cogwork_fighters&amp;diff=2781</id>
		<title>Predstavenie: Cogwork fighters</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Predstavenie:_Cogwork_fighters&amp;diff=2781"/>
		<updated>2026-08-14T07:35:27Z</updated>

		<summary type="html">&lt;p&gt;Šimon: Vytvorená stránka „WORK IN PROGRESS“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2780</id>
		<title>Nápady na RoboCup 2026/2027</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2780"/>
		<updated>2026-08-14T07:34:53Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zatiaľ brainstorming nových nápadov na budúci RoboCup, aby sme mali z čoho vyberať:&lt;br /&gt;
&lt;br /&gt;
* môj skvelý nápad.&lt;br /&gt;
&lt;br /&gt;
*[[predstavenie: Cogwork fighters]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2779</id>
		<title>Nápady na RoboCup 2026/2027</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=N%C3%A1pady_na_RoboCup_2026/2027&amp;diff=2779"/>
		<updated>2026-08-14T07:16:52Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zatiaľ brainstorming nových nápadov na budúci RoboCup, aby sme mali z čoho vyberať:&lt;br /&gt;
&lt;br /&gt;
* môj skvelý nápad.&lt;br /&gt;
&lt;br /&gt;
*[[predstavenie bojovnici]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Robot_s_mecanum_podvozkom&amp;diff=2759</id>
		<title>Robot s mecanum podvozkom</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Robot_s_mecanum_podvozkom&amp;diff=2759"/>
		<updated>2026-01-12T16:30:34Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Odkazy:&lt;br /&gt;
&lt;br /&gt;
* [https://www.pololu.com/file/0J86/TB6612FNG.pdf datasheet k radiču na motory]&lt;br /&gt;
* [[Media:prg.zip|-dvadsiata verzia programu]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PWMA  11    10&lt;br /&gt;
AIN2  3     8&lt;br /&gt;
AIN1  A1    5&lt;br /&gt;
BIN1  2     4&lt;br /&gt;
BIN2  7     A0&lt;br /&gt;
PWMB  6     9&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Media:prg_mecanum_test.zip|testovací program pre všetkých 16 kombinácií]]&lt;br /&gt;
&lt;br /&gt;
* Prvá pekná funkčná verzia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C++&amp;quot;&amp;gt;&lt;br /&gt;
void setup() {&lt;br /&gt;
  pinMode(2, OUTPUT);&lt;br /&gt;
  pinMode(3, OUTPUT);&lt;br /&gt;
  pinMode(4, OUTPUT);&lt;br /&gt;
  pinMode(5, OUTPUT);&lt;br /&gt;
  pinMode(6, OUTPUT);&lt;br /&gt;
  pinMode(7, OUTPUT);&lt;br /&gt;
  pinMode(8, OUTPUT);&lt;br /&gt;
  pinMode(9, OUTPUT);&lt;br /&gt;
  pinMode(10, OUTPUT);&lt;br /&gt;
  pinMode(11, OUTPUT);&lt;br /&gt;
  pinMode(14, OUTPUT);&lt;br /&gt;
  pinMode(15, OUTPUT);&lt;br /&gt;
  Serial.begin(9600);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// IN1: H, IN2: L, PWM: H&lt;br /&gt;
void left_motor_a_cw() {&lt;br /&gt;
  digitalWrite(15, HIGH);&lt;br /&gt;
  digitalWrite(3, LOW);&lt;br /&gt;
  digitalWrite(11, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void left_motor_a_ccw() {&lt;br /&gt;
  digitalWrite(3, HIGH);&lt;br /&gt;
  digitalWrite(15, LOW);&lt;br /&gt;
  digitalWrite(11, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void left_motor_b_cw() {&lt;br /&gt;
  digitalWrite(2, HIGH);&lt;br /&gt;
  digitalWrite(7, LOW);&lt;br /&gt;
  digitalWrite(6, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void left_motor_b_ccw() {&lt;br /&gt;
  digitalWrite(7, HIGH);&lt;br /&gt;
  digitalWrite(2, LOW);&lt;br /&gt;
  digitalWrite(6, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_a_cw() {&lt;br /&gt;
  digitalWrite(5, HIGH);&lt;br /&gt;
  digitalWrite(8, LOW);&lt;br /&gt;
  digitalWrite(10, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_a_ccw() {&lt;br /&gt;
  digitalWrite(8, HIGH);&lt;br /&gt;
  digitalWrite(5, LOW);&lt;br /&gt;
  digitalWrite(10, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_b_cw() {&lt;br /&gt;
  digitalWrite(4, HIGH);&lt;br /&gt;
  digitalWrite(14, LOW);&lt;br /&gt;
  digitalWrite(9, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_b_ccw() {&lt;br /&gt;
  digitalWrite(14, HIGH);&lt;br /&gt;
  digitalWrite(4, LOW);&lt;br /&gt;
  digitalWrite(9, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void stop_all_motors() {&lt;br /&gt;
  // L: 2,3,4,5,6,8,9,15&lt;br /&gt;
  // H: 7,10,11,14&lt;br /&gt;
  digitalWrite(2, LOW);&lt;br /&gt;
  digitalWrite(3, LOW);&lt;br /&gt;
  digitalWrite(4, LOW);&lt;br /&gt;
  digitalWrite(5, LOW);&lt;br /&gt;
  digitalWrite(7, LOW);&lt;br /&gt;
  digitalWrite(8, LOW);&lt;br /&gt;
  digitalWrite(14, LOW);&lt;br /&gt;
  digitalWrite(15, LOW);&lt;br /&gt;
&lt;br /&gt;
  digitalWrite(6, HIGH);&lt;br /&gt;
  digitalWrite(10, HIGH);&lt;br /&gt;
  digitalWrite(11, HIGH);&lt;br /&gt;
  digitalWrite(9, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// 0  toc vlavo&lt;br /&gt;
// 3  dopredu&lt;br /&gt;
// 6  vlavo&lt;br /&gt;
// 9  vpravo&lt;br /&gt;
// 12  dozadu&lt;br /&gt;
// 15  toc vpravo&lt;br /&gt;
&lt;br /&gt;
void otocka_vlavo()&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_ccw();&lt;br /&gt;
    left_motor_b_ccw();&lt;br /&gt;
    right_motor_a_ccw();&lt;br /&gt;
    right_motor_b_ccw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void otocka_vpravo()&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw();&lt;br /&gt;
    left_motor_b_cw();&lt;br /&gt;
    right_motor_a_cw();&lt;br /&gt;
    right_motor_b_cw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vzad()&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_ccw();&lt;br /&gt;
    left_motor_b_ccw();&lt;br /&gt;
    right_motor_a_cw();&lt;br /&gt;
    right_motor_b_cw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vpred()&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw();&lt;br /&gt;
    left_motor_b_cw();&lt;br /&gt;
    right_motor_a_ccw();&lt;br /&gt;
    right_motor_b_ccw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vpravo()&lt;br /&gt;
{&lt;br /&gt;
      left_motor_a_ccw();&lt;br /&gt;
    left_motor_b_cw();&lt;br /&gt;
    right_motor_a_cw();&lt;br /&gt;
    right_motor_b_ccw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vlavo()&lt;br /&gt;
{&lt;br /&gt;
      left_motor_a_cw();&lt;br /&gt;
    left_motor_b_ccw();&lt;br /&gt;
    right_motor_a_ccw();&lt;br /&gt;
    right_motor_b_cw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void loop() {&lt;br /&gt;
&lt;br /&gt;
  //experiment 1&lt;br /&gt;
&lt;br /&gt;
  //vzad&lt;br /&gt;
    vzad();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vpred&lt;br /&gt;
    vpred();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //otocka vlavo&lt;br /&gt;
    otocka_vlavo();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //otocka vpravo&lt;br /&gt;
    otocka_vpravo();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vlavo&lt;br /&gt;
    vlavo();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vpravo&lt;br /&gt;
    vpravo();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;uF86j4S_eR4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;nAwwLohU5JA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Media:sikmo.zip|Stiahnite si program!]]&lt;br /&gt;
&lt;br /&gt;
Chceli by sme funkciu, ktorá pohne vozíkom do zadaného uhla zadanou rýchlosťou. Prvý pokus:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C++&amp;quot;&amp;gt;&lt;br /&gt;
void sikmo_uhol_vpravo(int angle, int speed)&lt;br /&gt;
{&lt;br /&gt;
  if (uhol &amp;lt; 45)&lt;br /&gt;
  {&lt;br /&gt;
    int s2 = round(speed * tan((45 - angle) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_cw(s2);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
    right_motor_b_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (uhol &amp;lt; 90)&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 45) / 180.0 * M_PI))&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_ccw(s2);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (uhol &amp;lt; 135)&lt;br /&gt;
  {&lt;br /&gt;
       int s2 = round(speed * tan((angle- 45) / 180.0 * M_PI))&lt;br /&gt;
    left_motor_a_cw(s2);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(s2);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
  }&lt;br /&gt;
  else&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 135) / 180.0 * M_PI))&lt;br /&gt;
    left_motor_a_ccw(s2);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(s2);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Pokus o program:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;Adafruit_NeoPixel.h&amp;gt;&lt;br /&gt;
#define PIN 13 // Pin connected to the Neopixel strip&lt;br /&gt;
#define NUMPIXELS 3 // Number of pixels in the strip&lt;br /&gt;
&lt;br /&gt;
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;math.h&amp;gt;&lt;br /&gt;
void setup() {&lt;br /&gt;
  pixels.begin();&lt;br /&gt;
  pinMode(2, OUTPUT);&lt;br /&gt;
  pinMode(3, OUTPUT);&lt;br /&gt;
  pinMode(4, OUTPUT);&lt;br /&gt;
  pinMode(5, OUTPUT);&lt;br /&gt;
  pinMode(6, OUTPUT);&lt;br /&gt;
  pinMode(7, OUTPUT);&lt;br /&gt;
  pinMode(8, OUTPUT);&lt;br /&gt;
  pinMode(9, OUTPUT);&lt;br /&gt;
  pinMode(10, OUTPUT);&lt;br /&gt;
  pinMode(11, OUTPUT);&lt;br /&gt;
  pinMode(14, OUTPUT);&lt;br /&gt;
  pinMode(15, OUTPUT);&lt;br /&gt;
  Serial.begin(9600);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void farba(uint32_t f) {&lt;br /&gt;
    pixels.setPixelColor(1, f);&lt;br /&gt;
    pixels.setPixelColor(2, f);&lt;br /&gt;
    pixels.setPixelColor(0, f);&lt;br /&gt;
    pixels.setBrightness(255); // 50% brightness&lt;br /&gt;
    pixels.show();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// IN1: H, IN2: L, PWM: H&lt;br /&gt;
void left_motor_a_cw(int speed) {&lt;br /&gt;
  digitalWrite(15, HIGH);&lt;br /&gt;
  digitalWrite(3, LOW);&lt;br /&gt;
  analogWrite(11, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void left_motor_a_ccw(int speed) {&lt;br /&gt;
  digitalWrite(3, HIGH);&lt;br /&gt;
  digitalWrite(15, LOW);&lt;br /&gt;
  analogWrite(11, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void left_motor_b_cw(int speed) {&lt;br /&gt;
  digitalWrite(2, HIGH);&lt;br /&gt;
  digitalWrite(7, LOW);&lt;br /&gt;
  analogWrite(6, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void left_motor_b_ccw(int speed) {&lt;br /&gt;
  digitalWrite(7, HIGH);&lt;br /&gt;
  digitalWrite(2, LOW);&lt;br /&gt;
  analogWrite(6, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_a_cw(int speed) {&lt;br /&gt;
  digitalWrite(5, HIGH);&lt;br /&gt;
  digitalWrite(8, LOW);&lt;br /&gt;
  analogWrite(10, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_a_ccw(int speed) {&lt;br /&gt;
  digitalWrite(8, HIGH);&lt;br /&gt;
  digitalWrite(5, LOW);&lt;br /&gt;
  analogWrite(10, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_b_cw(int speed) {&lt;br /&gt;
  digitalWrite(4, HIGH);&lt;br /&gt;
  digitalWrite(14, LOW);&lt;br /&gt;
  analogWrite(9, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_b_ccw(int speed) {&lt;br /&gt;
  digitalWrite(14, HIGH);&lt;br /&gt;
  digitalWrite(4, LOW);&lt;br /&gt;
  analogWrite(9, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void stop_all_motors() {&lt;br /&gt;
  // L: 2,3,4,5,6,8,9,15&lt;br /&gt;
  // H: 7,10,11,14&lt;br /&gt;
  digitalWrite(2, LOW);&lt;br /&gt;
  digitalWrite(3, LOW);&lt;br /&gt;
  digitalWrite(4, LOW);&lt;br /&gt;
  digitalWrite(5, LOW);&lt;br /&gt;
  digitalWrite(7, LOW);&lt;br /&gt;
  digitalWrite(8, LOW);&lt;br /&gt;
  digitalWrite(14, LOW);&lt;br /&gt;
  digitalWrite(15, LOW);&lt;br /&gt;
&lt;br /&gt;
  digitalWrite(6, HIGH);&lt;br /&gt;
  digitalWrite(10, HIGH);&lt;br /&gt;
  digitalWrite(11, HIGH);&lt;br /&gt;
  digitalWrite(9, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  /*&lt;br /&gt;
  //verzia testu 1&lt;br /&gt;
&lt;br /&gt;
  left_motor_a_cw();&lt;br /&gt;
  left_motor_b_cw();&lt;br /&gt;
  right_motor_a_cw();&lt;br /&gt;
  right_motor_b_cw();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
  stop_all_motors();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
 &lt;br /&gt;
  left_motor_a_ccw(255);&lt;br /&gt;
  left_motor_b_ccw();&lt;br /&gt;
  right_motor_a_ccw();&lt;br /&gt;
  right_motor_b_ccw();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
stop_all_motors();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
 &lt;br /&gt;
  left_motor_a_cw();&lt;br /&gt;
  left_motor_b_cw();&lt;br /&gt;
  right_motor_a_ccw();&lt;br /&gt;
  right_motor_b_ccw();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
stop_all_motors();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
 &lt;br /&gt;
  left_motor_a_ccw(255);&lt;br /&gt;
  left_motor_b_ccw();&lt;br /&gt;
  right_motor_a_cw();&lt;br /&gt;
  right_motor_b_cw();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
stop_all_motors();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
 &lt;br /&gt;
  left_motor_a_ccw(255);&lt;br /&gt;
  left_motor_b_ccw();&lt;br /&gt;
  right_motor_a_ccw();&lt;br /&gt;
  right_motor_b_cw();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
// 0  toc vlavo&lt;br /&gt;
// 3  dopredu&lt;br /&gt;
// 6  vlavo&lt;br /&gt;
// 9  vpravo&lt;br /&gt;
// 12  dozadu&lt;br /&gt;
// 15  toc vpravo&lt;br /&gt;
&lt;br /&gt;
void otocka_vlavo(int speed)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_ccw(speed);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void otocka_vpravo(int speed)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_cw(speed);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void sikmo_vpravo(int speed1, int speed2)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw(speed1);&lt;br /&gt;
    left_motor_b_ccw(speed2);&lt;br /&gt;
    right_motor_a_ccw(speed1);&lt;br /&gt;
    right_motor_b_cw(speed2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//sikma vpravo&lt;br /&gt;
&lt;br /&gt;
void sikmo_uhol_vpravo(int angle, int speed)&lt;br /&gt;
{&lt;br /&gt;
  if (angle &amp;lt; 45)&lt;br /&gt;
  {&lt;br /&gt;
    int s2 = round(speed * tan((45 - angle) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_cw(s2);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
    right_motor_b_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (angle &amp;lt; 90)&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 45) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_ccw(s2);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (angle &amp;lt; 135)&lt;br /&gt;
  {&lt;br /&gt;
       int s2 = round(speed * tan((angle- 45) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_a_cw(s2);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(s2);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
  }&lt;br /&gt;
  else&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 135) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_a_ccw(s2);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(s2);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//sikma vlavo&lt;br /&gt;
&lt;br /&gt;
void sikmo_uhol_vlavo(int angle, int speed)&lt;br /&gt;
{&lt;br /&gt;
  if (angle &amp;lt; 45)&lt;br /&gt;
  {&lt;br /&gt;
    int s2 = round(speed * tan((45 - angle) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_b_cw(speed);&lt;br /&gt;
    left_motor_a_cw(s2);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
    right_motor_a_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (angle &amp;lt; 90)&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 45) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_b_cw(speed);&lt;br /&gt;
    left_motor_a_ccw(s2);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (angle &amp;lt; 135)&lt;br /&gt;
  {&lt;br /&gt;
       int s2 = round(speed * tan((angle- 45) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_b_cw(s2);&lt;br /&gt;
    left_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_ccw(s2);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
  }&lt;br /&gt;
  else&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 135) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_b_ccw(s2);&lt;br /&gt;
    left_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_ccw(s2);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//otocka pokus&lt;br /&gt;
&lt;br /&gt;
void pokus(int speed)&lt;br /&gt;
{&lt;br /&gt;
  for (int a = 0; a &amp;lt; 180; a = a + 20)&lt;br /&gt;
  {&lt;br /&gt;
    farba(pixels.Color(a * 7 / 5, 0, 255 - a * 7 / 5));&lt;br /&gt;
    sikmo_uhol_vpravo(a, speed);&lt;br /&gt;
    delay(3000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(3000);&lt;br /&gt;
    &lt;br /&gt;
  }&lt;br /&gt;
  for (int a = 180; a &amp;gt; 0; a = a - 20)&lt;br /&gt;
  {&lt;br /&gt;
    farba(pixels.Color(255 - a * 7 / 5, 0, a * 7 / 5));&lt;br /&gt;
    sikmo_uhol_vlavo(a, speed);&lt;br /&gt;
    delay(3000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(3000);&lt;br /&gt;
    &lt;br /&gt;
  }&lt;br /&gt;
  stop_all_motors();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vzad(int speed)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_ccw(speed);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vpred(int speed)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_cw(speed);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vpravo(int speed)&lt;br /&gt;
{&lt;br /&gt;
      left_motor_a_ccw(speed);&lt;br /&gt;
    left_motor_b_cw(speed);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vlavo(int speed)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void loop() {&lt;br /&gt;
&lt;br /&gt;
  pokus(220);&lt;br /&gt;
&lt;br /&gt;
  //experiment 1&lt;br /&gt;
&lt;br /&gt;
  sikmo_vpravo(255, 110);&lt;br /&gt;
  delay(3000);&lt;br /&gt;
  stop_all_motors();&lt;br /&gt;
  delay(1000);&lt;br /&gt;
&lt;br /&gt;
  return;&lt;br /&gt;
&lt;br /&gt;
  for (int s = 127; s &amp;lt; 256; s += 32)&lt;br /&gt;
  {&lt;br /&gt;
  //vzad&lt;br /&gt;
    vzad(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vpred&lt;br /&gt;
    vpred(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //otocka vlavo&lt;br /&gt;
    otocka_vlavo(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //otocka vpravo&lt;br /&gt;
    otocka_vpravo(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vlavo&lt;br /&gt;
    vlavo(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vpravo&lt;br /&gt;
    vpravo(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//verzia testu 2&lt;br /&gt;
&lt;br /&gt;
  for (int i = 0; i &amp;lt; 16; i++) {&lt;br /&gt;
    if (i &amp;amp; 1) left_motor_a_cw();&lt;br /&gt;
    else left_motor_a_ccw(255);&lt;br /&gt;
    if (i &amp;amp; 2) left_motor_b_cw();&lt;br /&gt;
    else left_motor_b_ccw();&lt;br /&gt;
    if (i &amp;amp; 4) right_motor_a_cw();&lt;br /&gt;
    else right_motor_a_ccw();&lt;br /&gt;
    if (i &amp;amp; 8) right_motor_b_cw();&lt;br /&gt;
    else right_motor_b_ccw();&lt;br /&gt;
    delay(2500);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(2500);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  stop_all_motors();&lt;br /&gt;
  delay(5000);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Robot_s_mecanum_podvozkom&amp;diff=2758</id>
		<title>Robot s mecanum podvozkom</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Robot_s_mecanum_podvozkom&amp;diff=2758"/>
		<updated>2026-01-12T16:28:10Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Odkazy:&lt;br /&gt;
&lt;br /&gt;
* [https://www.pololu.com/file/0J86/TB6612FNG.pdf datasheet k radiču na motory]&lt;br /&gt;
* [[Media:prg.zip|-dvadsiata verzia programu]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PWMA  11    10&lt;br /&gt;
AIN2  3     8&lt;br /&gt;
AIN1  A1    5&lt;br /&gt;
BIN1  2     4&lt;br /&gt;
BIN2  7     A0&lt;br /&gt;
PWMB  6     9&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Media:prg_mecanum_test.zip|testovací program pre všetkých 16 kombinácií]]&lt;br /&gt;
&lt;br /&gt;
* Prvá pekná funkčná verzia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C++&amp;quot;&amp;gt;&lt;br /&gt;
void setup() {&lt;br /&gt;
  pinMode(2, OUTPUT);&lt;br /&gt;
  pinMode(3, OUTPUT);&lt;br /&gt;
  pinMode(4, OUTPUT);&lt;br /&gt;
  pinMode(5, OUTPUT);&lt;br /&gt;
  pinMode(6, OUTPUT);&lt;br /&gt;
  pinMode(7, OUTPUT);&lt;br /&gt;
  pinMode(8, OUTPUT);&lt;br /&gt;
  pinMode(9, OUTPUT);&lt;br /&gt;
  pinMode(10, OUTPUT);&lt;br /&gt;
  pinMode(11, OUTPUT);&lt;br /&gt;
  pinMode(14, OUTPUT);&lt;br /&gt;
  pinMode(15, OUTPUT);&lt;br /&gt;
  Serial.begin(9600);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// IN1: H, IN2: L, PWM: H&lt;br /&gt;
void left_motor_a_cw() {&lt;br /&gt;
  digitalWrite(15, HIGH);&lt;br /&gt;
  digitalWrite(3, LOW);&lt;br /&gt;
  digitalWrite(11, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void left_motor_a_ccw() {&lt;br /&gt;
  digitalWrite(3, HIGH);&lt;br /&gt;
  digitalWrite(15, LOW);&lt;br /&gt;
  digitalWrite(11, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void left_motor_b_cw() {&lt;br /&gt;
  digitalWrite(2, HIGH);&lt;br /&gt;
  digitalWrite(7, LOW);&lt;br /&gt;
  digitalWrite(6, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void left_motor_b_ccw() {&lt;br /&gt;
  digitalWrite(7, HIGH);&lt;br /&gt;
  digitalWrite(2, LOW);&lt;br /&gt;
  digitalWrite(6, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_a_cw() {&lt;br /&gt;
  digitalWrite(5, HIGH);&lt;br /&gt;
  digitalWrite(8, LOW);&lt;br /&gt;
  digitalWrite(10, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_a_ccw() {&lt;br /&gt;
  digitalWrite(8, HIGH);&lt;br /&gt;
  digitalWrite(5, LOW);&lt;br /&gt;
  digitalWrite(10, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_b_cw() {&lt;br /&gt;
  digitalWrite(4, HIGH);&lt;br /&gt;
  digitalWrite(14, LOW);&lt;br /&gt;
  digitalWrite(9, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_b_ccw() {&lt;br /&gt;
  digitalWrite(14, HIGH);&lt;br /&gt;
  digitalWrite(4, LOW);&lt;br /&gt;
  digitalWrite(9, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void stop_all_motors() {&lt;br /&gt;
  // L: 2,3,4,5,6,8,9,15&lt;br /&gt;
  // H: 7,10,11,14&lt;br /&gt;
  digitalWrite(2, LOW);&lt;br /&gt;
  digitalWrite(3, LOW);&lt;br /&gt;
  digitalWrite(4, LOW);&lt;br /&gt;
  digitalWrite(5, LOW);&lt;br /&gt;
  digitalWrite(7, LOW);&lt;br /&gt;
  digitalWrite(8, LOW);&lt;br /&gt;
  digitalWrite(14, LOW);&lt;br /&gt;
  digitalWrite(15, LOW);&lt;br /&gt;
&lt;br /&gt;
  digitalWrite(6, HIGH);&lt;br /&gt;
  digitalWrite(10, HIGH);&lt;br /&gt;
  digitalWrite(11, HIGH);&lt;br /&gt;
  digitalWrite(9, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// 0  toc vlavo&lt;br /&gt;
// 3  dopredu&lt;br /&gt;
// 6  vlavo&lt;br /&gt;
// 9  vpravo&lt;br /&gt;
// 12  dozadu&lt;br /&gt;
// 15  toc vpravo&lt;br /&gt;
&lt;br /&gt;
void otocka_vlavo()&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_ccw();&lt;br /&gt;
    left_motor_b_ccw();&lt;br /&gt;
    right_motor_a_ccw();&lt;br /&gt;
    right_motor_b_ccw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void otocka_vpravo()&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw();&lt;br /&gt;
    left_motor_b_cw();&lt;br /&gt;
    right_motor_a_cw();&lt;br /&gt;
    right_motor_b_cw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vzad()&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_ccw();&lt;br /&gt;
    left_motor_b_ccw();&lt;br /&gt;
    right_motor_a_cw();&lt;br /&gt;
    right_motor_b_cw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vpred()&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw();&lt;br /&gt;
    left_motor_b_cw();&lt;br /&gt;
    right_motor_a_ccw();&lt;br /&gt;
    right_motor_b_ccw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vpravo()&lt;br /&gt;
{&lt;br /&gt;
      left_motor_a_ccw();&lt;br /&gt;
    left_motor_b_cw();&lt;br /&gt;
    right_motor_a_cw();&lt;br /&gt;
    right_motor_b_ccw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vlavo()&lt;br /&gt;
{&lt;br /&gt;
      left_motor_a_cw();&lt;br /&gt;
    left_motor_b_ccw();&lt;br /&gt;
    right_motor_a_ccw();&lt;br /&gt;
    right_motor_b_cw();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void loop() {&lt;br /&gt;
&lt;br /&gt;
  //experiment 1&lt;br /&gt;
&lt;br /&gt;
  //vzad&lt;br /&gt;
    vzad();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vpred&lt;br /&gt;
    vpred();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //otocka vlavo&lt;br /&gt;
    otocka_vlavo();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //otocka vpravo&lt;br /&gt;
    otocka_vpravo();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vlavo&lt;br /&gt;
    vlavo();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vpravo&lt;br /&gt;
    vpravo();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;uF86j4S_eR4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;nAwwLohU5JA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Media:sikmo.zip|Stiahnite si program!]]&lt;br /&gt;
&lt;br /&gt;
Chceli by sme funkciu, ktorá pohne vozíkom do zadaného uhla zadanou rýchlosťou. Prvý pokus:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C++&amp;quot;&amp;gt;&lt;br /&gt;
void sikmo_uhol_vpravo(int angle, int speed)&lt;br /&gt;
{&lt;br /&gt;
  if (uhol &amp;lt; 45)&lt;br /&gt;
  {&lt;br /&gt;
    int s2 = round(speed * tan((45 - angle) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_cw(s2);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
    right_motor_b_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (uhol &amp;lt; 90)&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 45) / 180.0 * M_PI))&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_ccw(s2);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (uhol &amp;lt; 135)&lt;br /&gt;
  {&lt;br /&gt;
       int s2 = round(speed * tan((angle- 45) / 180.0 * M_PI))&lt;br /&gt;
    left_motor_a_cw(s2);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(s2);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
  }&lt;br /&gt;
  else&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 135) / 180.0 * M_PI))&lt;br /&gt;
    left_motor_a_ccw(s2);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(s2);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Pokus o program:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;C&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;Adafruit_NeoPixel.h&amp;gt;&lt;br /&gt;
#define PIN 13 // Pin connected to the Neopixel strip&lt;br /&gt;
#define NUMPIXELS 3 // Number of pixels in the strip&lt;br /&gt;
&lt;br /&gt;
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;math.h&amp;gt;&lt;br /&gt;
void setup() {&lt;br /&gt;
  pixels.begin();&lt;br /&gt;
  pinMode(2, OUTPUT);&lt;br /&gt;
  pinMode(3, OUTPUT);&lt;br /&gt;
  pinMode(4, OUTPUT);&lt;br /&gt;
  pinMode(5, OUTPUT);&lt;br /&gt;
  pinMode(6, OUTPUT);&lt;br /&gt;
  pinMode(7, OUTPUT);&lt;br /&gt;
  pinMode(8, OUTPUT);&lt;br /&gt;
  pinMode(9, OUTPUT);&lt;br /&gt;
  pinMode(10, OUTPUT);&lt;br /&gt;
  pinMode(11, OUTPUT);&lt;br /&gt;
  pinMode(14, OUTPUT);&lt;br /&gt;
  pinMode(15, OUTPUT);&lt;br /&gt;
  Serial.begin(9600);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void farba(uint32_t f) {&lt;br /&gt;
    pixels.setPixelColor(1, f);&lt;br /&gt;
    pixels.setPixelColor(2, f);&lt;br /&gt;
    pixels.setPixelColor(0, f);&lt;br /&gt;
    pixels.setBrightness(255); // 50% brightness&lt;br /&gt;
    pixels.show();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// IN1: H, IN2: L, PWM: H&lt;br /&gt;
void left_motor_a_cw(int speed) {&lt;br /&gt;
  digitalWrite(15, HIGH);&lt;br /&gt;
  digitalWrite(3, LOW);&lt;br /&gt;
  analogWrite(11, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void left_motor_a_ccw(int speed) {&lt;br /&gt;
  digitalWrite(3, HIGH);&lt;br /&gt;
  digitalWrite(15, LOW);&lt;br /&gt;
  analogWrite(11, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void left_motor_b_cw(int speed) {&lt;br /&gt;
  digitalWrite(2, HIGH);&lt;br /&gt;
  digitalWrite(7, LOW);&lt;br /&gt;
  analogWrite(6, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void left_motor_b_ccw(int speed) {&lt;br /&gt;
  digitalWrite(7, HIGH);&lt;br /&gt;
  digitalWrite(2, LOW);&lt;br /&gt;
  analogWrite(6, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_a_cw(int speed) {&lt;br /&gt;
  digitalWrite(5, HIGH);&lt;br /&gt;
  digitalWrite(8, LOW);&lt;br /&gt;
  analogWrite(10, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_a_ccw(int speed) {&lt;br /&gt;
  digitalWrite(8, HIGH);&lt;br /&gt;
  digitalWrite(5, LOW);&lt;br /&gt;
  analogWrite(10, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_b_cw(int speed) {&lt;br /&gt;
  digitalWrite(4, HIGH);&lt;br /&gt;
  digitalWrite(14, LOW);&lt;br /&gt;
  analogWrite(9, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void right_motor_b_ccw(int speed) {&lt;br /&gt;
  digitalWrite(14, HIGH);&lt;br /&gt;
  digitalWrite(4, LOW);&lt;br /&gt;
  analogWrite(9, speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void stop_all_motors() {&lt;br /&gt;
  // L: 2,3,4,5,6,8,9,15&lt;br /&gt;
  // H: 7,10,11,14&lt;br /&gt;
  digitalWrite(2, LOW);&lt;br /&gt;
  digitalWrite(3, LOW);&lt;br /&gt;
  digitalWrite(4, LOW);&lt;br /&gt;
  digitalWrite(5, LOW);&lt;br /&gt;
  digitalWrite(7, LOW);&lt;br /&gt;
  digitalWrite(8, LOW);&lt;br /&gt;
  digitalWrite(14, LOW);&lt;br /&gt;
  digitalWrite(15, LOW);&lt;br /&gt;
&lt;br /&gt;
  digitalWrite(6, HIGH);&lt;br /&gt;
  digitalWrite(10, HIGH);&lt;br /&gt;
  digitalWrite(11, HIGH);&lt;br /&gt;
  digitalWrite(9, HIGH);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  /*&lt;br /&gt;
  //verzia testu 1&lt;br /&gt;
&lt;br /&gt;
  left_motor_a_cw();&lt;br /&gt;
  left_motor_b_cw();&lt;br /&gt;
  right_motor_a_cw();&lt;br /&gt;
  right_motor_b_cw();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
  stop_all_motors();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
 &lt;br /&gt;
  left_motor_a_ccw(255);&lt;br /&gt;
  left_motor_b_ccw();&lt;br /&gt;
  right_motor_a_ccw();&lt;br /&gt;
  right_motor_b_ccw();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
stop_all_motors();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
 &lt;br /&gt;
  left_motor_a_cw();&lt;br /&gt;
  left_motor_b_cw();&lt;br /&gt;
  right_motor_a_ccw();&lt;br /&gt;
  right_motor_b_ccw();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
stop_all_motors();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
 &lt;br /&gt;
  left_motor_a_ccw(255);&lt;br /&gt;
  left_motor_b_ccw();&lt;br /&gt;
  right_motor_a_cw();&lt;br /&gt;
  right_motor_b_cw();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
stop_all_motors();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
 &lt;br /&gt;
  left_motor_a_ccw(255);&lt;br /&gt;
  left_motor_b_ccw();&lt;br /&gt;
  right_motor_a_ccw();&lt;br /&gt;
  right_motor_b_cw();&lt;br /&gt;
  delay(2500);&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
// 0  toc vlavo&lt;br /&gt;
// 3  dopredu&lt;br /&gt;
// 6  vlavo&lt;br /&gt;
// 9  vpravo&lt;br /&gt;
// 12  dozadu&lt;br /&gt;
// 15  toc vpravo&lt;br /&gt;
&lt;br /&gt;
void otocka_vlavo(int speed)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_ccw(speed);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void otocka_vpravo(int speed)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_cw(speed);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void sikmo_vpravo(int speed1, int speed2)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw(speed1);&lt;br /&gt;
    left_motor_b_ccw(speed2);&lt;br /&gt;
    right_motor_a_ccw(speed1);&lt;br /&gt;
    right_motor_b_cw(speed2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//sikma vpravo&lt;br /&gt;
&lt;br /&gt;
void sikmo_uhol_vpravo(int angle, int speed)&lt;br /&gt;
{&lt;br /&gt;
  if (angle &amp;lt; 45)&lt;br /&gt;
  {&lt;br /&gt;
    int s2 = round(speed * tan((45 - angle) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_cw(s2);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
    right_motor_b_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (angle &amp;lt; 90)&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 45) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_ccw(s2);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (angle &amp;lt; 135)&lt;br /&gt;
  {&lt;br /&gt;
       int s2 = round(speed * tan((angle- 45) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_a_cw(s2);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(s2);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
  }&lt;br /&gt;
  else&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 135) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_a_ccw(s2);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(s2);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//sikma vlavo&lt;br /&gt;
&lt;br /&gt;
void sikmo_uhol_vlavo(int angle, int speed)&lt;br /&gt;
{&lt;br /&gt;
  if (angle &amp;lt; 45)&lt;br /&gt;
  {&lt;br /&gt;
    int s2 = round(speed * tan((45 - angle) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_b_cw(speed);&lt;br /&gt;
    left_motor_a_cw(s2);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
    right_motor_a_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (angle &amp;lt; 90)&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 45) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_b_cw(speed);&lt;br /&gt;
    left_motor_a_ccw(s2);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_cw(s2);&lt;br /&gt;
  }&lt;br /&gt;
  else   if (angle &amp;lt; 135)&lt;br /&gt;
  {&lt;br /&gt;
       int s2 = round(speed * tan((angle- 45) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_b_cw(s2);&lt;br /&gt;
    left_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_ccw(s2);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
  }&lt;br /&gt;
  else&lt;br /&gt;
  {&lt;br /&gt;
     int s2 = round(speed * tan((angle - 135) / 180.0 * M_PI));&lt;br /&gt;
    left_motor_b_ccw(s2);&lt;br /&gt;
    left_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_ccw(s2);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//otocka pokus&lt;br /&gt;
&lt;br /&gt;
void pokus(int speed)&lt;br /&gt;
{&lt;br /&gt;
  for (int a = 0; a &amp;lt; 180; a = a + 20)&lt;br /&gt;
  {&lt;br /&gt;
    farba(pixels.Color(a * 7 / 5, 0, 255 - a * 7 / 5));&lt;br /&gt;
    sikmo_uhol_vpravo(a, speed);&lt;br /&gt;
    delay(3000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(3000);&lt;br /&gt;
    &lt;br /&gt;
  }&lt;br /&gt;
  for (int a = 180; a &amp;gt; 0; a = a - 20)&lt;br /&gt;
  {&lt;br /&gt;
    farba(pixels.Color(255 - a * 7 / 5, 0, a * 7 / 5));&lt;br /&gt;
    sikmo_uhol_vlavo(a, speed);&lt;br /&gt;
    delay(3000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(3000);&lt;br /&gt;
    &lt;br /&gt;
  }&lt;br /&gt;
  stop_all_motors();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vzad(int speed)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_ccw(speed);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vpred(int speed)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_cw(speed);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vpravo(int speed)&lt;br /&gt;
{&lt;br /&gt;
      left_motor_a_ccw(speed);&lt;br /&gt;
    left_motor_b_cw(speed);&lt;br /&gt;
    right_motor_a_cw(speed);&lt;br /&gt;
    right_motor_b_ccw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void vlavo(int speed)&lt;br /&gt;
{&lt;br /&gt;
    left_motor_a_cw(speed);&lt;br /&gt;
    left_motor_b_ccw(speed);&lt;br /&gt;
    right_motor_a_ccw(speed);&lt;br /&gt;
    right_motor_b_cw(speed);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void loop() {&lt;br /&gt;
&lt;br /&gt;
  pokus(220);&lt;br /&gt;
&lt;br /&gt;
  //experiment 1&lt;br /&gt;
&lt;br /&gt;
  sikmo_vpravo(255, 110);&lt;br /&gt;
  delay(3000);&lt;br /&gt;
  stop_all_motors();&lt;br /&gt;
  delay(1000);&lt;br /&gt;
&lt;br /&gt;
  return;&lt;br /&gt;
&lt;br /&gt;
  for (int s = 127; s &amp;lt; 256; s += 32)&lt;br /&gt;
  {&lt;br /&gt;
  //vzad&lt;br /&gt;
    vzad(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vpred&lt;br /&gt;
    vpred(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //otocka vlavo&lt;br /&gt;
    otocka_vlavo(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //otocka vpravo&lt;br /&gt;
    otocka_vpravo(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vlavo&lt;br /&gt;
    vlavo(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
&lt;br /&gt;
  //vpravo&lt;br /&gt;
    vpravo(s);&lt;br /&gt;
    delay(1000);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(1000);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//verzia testu 2&lt;br /&gt;
&lt;br /&gt;
  for (int i = 0; i &amp;lt; 16; i++) {&lt;br /&gt;
    if (i &amp;amp; 1) left_motor_a_cw();&lt;br /&gt;
    else left_motor_a_ccw(255);&lt;br /&gt;
    if (i &amp;amp; 2) left_motor_b_cw();&lt;br /&gt;
    else left_motor_b_ccw();&lt;br /&gt;
    if (i &amp;amp; 4) right_motor_a_cw();&lt;br /&gt;
    else right_motor_a_ccw();&lt;br /&gt;
    if (i &amp;amp; 8) right_motor_b_cw();&lt;br /&gt;
    else right_motor_b_ccw();&lt;br /&gt;
    delay(2500);&lt;br /&gt;
    stop_all_motors();&lt;br /&gt;
    delay(2500);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  stop_all_motors();&lt;br /&gt;
  delay(5000);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2701</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2701"/>
		<updated>2025-03-15T10:51:12Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vitajte na stránke Mola Studios.&lt;br /&gt;
[[Image:MOLASTUDIOS.png|768px]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=S%C3%BAbor:MOLASTUDIOS.png&amp;diff=2700</id>
		<title>Súbor:MOLASTUDIOS.png</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=S%C3%BAbor:MOLASTUDIOS.png&amp;diff=2700"/>
		<updated>2025-03-15T10:50:11Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2699</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2699"/>
		<updated>2025-03-15T10:48:38Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MOLASTUDIOS.png|768px]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Vravec_Studios&amp;diff=2612</id>
		<title>Vravec Studios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Vravec_Studios&amp;diff=2612"/>
		<updated>2024-10-25T14:26:21Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:logo vravec studios.png|400px]] Vravec Studios je vývojárske štúdio v ktorm programujeme hry ktoré sú na vyššej úrovni &lt;br /&gt;
&lt;br /&gt;
* [[Ridetu]] [[Image:logo_vravec_studios_mini.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                                                © copyright 2024 [[MOLAstudios]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Vravec_Studios&amp;diff=2611</id>
		<title>Vravec Studios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Vravec_Studios&amp;diff=2611"/>
		<updated>2024-10-25T14:26:12Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:logo vravec studios.png|400px]] Vravec Studios je vývojárske štúdio v ktorm programujeme hry ktoré sú na vyššej úrovni &lt;br /&gt;
&lt;br /&gt;
* [[Ridetu]] [[Image:logo_vravec_studios_mini.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
© copyright 2024 [[MOLAstudios]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=Vravec_Studios&amp;diff=2610</id>
		<title>Vravec Studios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=Vravec_Studios&amp;diff=2610"/>
		<updated>2024-10-25T14:25:34Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:logo vravec studios.png|400px]] Vravec Studios je vývojárske štúdio v ktorm programujeme hry ktoré sú na vyššej úrovni &lt;br /&gt;
&lt;br /&gt;
* [[Ridetu]] [[Image:logo_vravec_studios_mini.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
copyright [[MOLAstudios]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=S%C3%BAbor:MOLAstudios.png&amp;diff=2609</id>
		<title>Súbor:MOLAstudios.png</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=S%C3%BAbor:MOLAstudios.png&amp;diff=2609"/>
		<updated>2024-10-25T14:19:52Z</updated>

		<summary type="html">&lt;p&gt;Šimon: Šimon vrátil Súbor:MOLAstudios.png na starú verziu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2608</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2608"/>
		<updated>2024-10-25T14:18:42Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:1536px-MOLAstudios.png|768px]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2566</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2566"/>
		<updated>2024-10-11T14:56:56Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lepšie ako [[Vravec Studios]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MOLAstudios.png|768px]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2565</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2565"/>
		<updated>2024-10-11T14:56:20Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lepšie ako [[Vravec Studios]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MOLAstudios.png|1024px]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2564</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2564"/>
		<updated>2024-10-11T14:56:09Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lepšie ako * [[Vravec Studios]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MOLAstudios.png|1024px]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2563</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2563"/>
		<updated>2024-10-11T14:55:04Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lepšie ako Vravec Studios.&lt;br /&gt;
&lt;br /&gt;
[[Image:MOLAstudios.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
By Vravec Studios&lt;br /&gt;
* [[Vravec Studios]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2562</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2562"/>
		<updated>2024-10-11T14:54:36Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lepšie ako Vravec Studios.&lt;br /&gt;
&lt;br /&gt;
[[Image:MOLAstudios.png|1050px]]&lt;br /&gt;
&lt;br /&gt;
* [[Vravec Studios]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2561</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2561"/>
		<updated>2024-10-11T14:53:40Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lepšie ako Vravec Studios.&lt;br /&gt;
&lt;br /&gt;
[[Image:MOLAstudios.png|1050px]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2560</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2560"/>
		<updated>2024-10-11T14:53:25Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lepšie ako Vravec Studios.&lt;br /&gt;
&lt;br /&gt;
[[Image:MOLAstudios.png|700px]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2559</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2559"/>
		<updated>2024-10-11T14:52:26Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lepšie ako Vravec Studios.&lt;br /&gt;
&lt;br /&gt;
[[Image:MOLAstudios.png|1px]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2558</id>
		<title>MOLAstudios</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=MOLAstudios&amp;diff=2558"/>
		<updated>2024-10-11T14:52:01Z</updated>

		<summary type="html">&lt;p&gt;Šimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lepšie ako Vravec Studios.&lt;br /&gt;
&lt;br /&gt;
[[Image:MOLAstudios.png|3px]]&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=S%C3%BAbor:MOLAstudios.png&amp;diff=2557</id>
		<title>Súbor:MOLAstudios.png</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=S%C3%BAbor:MOLAstudios.png&amp;diff=2557"/>
		<updated>2024-10-11T14:49:32Z</updated>

		<summary type="html">&lt;p&gt;Šimon: Šimon vrátil Súbor:MOLAstudios.png na starú verziu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=S%C3%BAbor:MOLAstudios.png&amp;diff=2556</id>
		<title>Súbor:MOLAstudios.png</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=S%C3%BAbor:MOLAstudios.png&amp;diff=2556"/>
		<updated>2024-10-11T14:46:19Z</updated>

		<summary type="html">&lt;p&gt;Šimon: Šimon vrátil Súbor:MOLAstudios.png na starú verziu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
	<entry>
		<id>https://kruzok.net/index.php?title=S%C3%BAbor:MOLAstudios.png&amp;diff=2555</id>
		<title>Súbor:MOLAstudios.png</title>
		<link rel="alternate" type="text/html" href="https://kruzok.net/index.php?title=S%C3%BAbor:MOLAstudios.png&amp;diff=2555"/>
		<updated>2024-10-11T14:44:38Z</updated>

		<summary type="html">&lt;p&gt;Šimon: Šimon vrátil Súbor:MOLAstudios.png na starú verziu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Šimon</name></author>
	</entry>
</feed>